Oddities in Assassin Dragon Talon kick
#10
Crystalion,Jul 23 2003, 09:23 AM Wrote:The kicks, of which Dragon Talon is under discussion because it attempts to hit one monster repeated at a fast clip, do not use physical base + enhancers of your weapon(s) but instead, v1.10 beta, combine your str/dex, str/boots_type, PLUS (though not displayed) your elemental adders, wherever their source (even if from your weapons). Since the kicks ALSO carry special effects (knockback, monster flee, crushing blow, etc.) AND "procs" such as cast soandso when striking they are coming under discussion frequently now.

As to your dual claw question, I don't know if the elemental damages and effects from both claws get added in or just one claw or an average. I don't really know if the weapon range affects the kick range, though I suspect it might. And I don't know if, using claws, the kicks can get crits via claw mastery. Above all, I don't know how much of the improvements to the kicks are intentional vs. destined to be tweaked before release.
Thanks for your quick reply.
So if I get a weapon with nice mod like leech for example, the leech will be calculated based on the kick damage before elemental damage are added.
I was now wondering about damage enhancer jewel (% or +max/min). Do you know if they the affect the kick "effective" damage?
If mods of dual claws stack together on the kick, it will be nice :) B)
Reply


Messages In This Thread
Oddities in Assassin Dragon Talon kick - by Tub - 07-22-2003, 08:56 AM
Oddities in Assassin Dragon Talon kick - by Zath - 07-22-2003, 01:35 PM
Oddities in Assassin Dragon Talon kick - by Dagni - 07-23-2003, 03:18 AM
Oddities in Assassin Dragon Talon kick - by BOB2 - 07-23-2003, 07:09 AM
Oddities in Assassin Dragon Talon kick - by Dagni - 07-23-2003, 07:13 AM
Oddities in Assassin Dragon Talon kick - by BOB2 - 07-23-2003, 11:21 AM
Oddities in Assassin Dragon Talon kick - by Tub - 07-30-2003, 05:39 AM

Forum Jump:


Users browsing this thread: 6 Guest(s)