07-23-2003, 09:32 AM
BOB2,Jul 23 2003, 07:00 AM Wrote:There is still something I do not really understand. I am in fact a litlle confused.The kicks, of which Dragon Talon is under discussion because it attempts to hit one monster repeated at a fast clip, do not use physical base + enhancers of your weapon(s) but instead, v1.10 beta, combine your str/dex, str/boots_type, PLUS (though not displayed) your elemental adders, wherever their source (even if from your weapons). Since the kicks ALSO carry special effects (knockback, monster flee, crushing blow, etc.) AND "procs" such as cast soandso when striking they are coming under discussion frequently now.
From reading this post, I undestood that the damage of the "unused by kick" weapon is added to the dragon talon damage.
But from the reference post: [...] it seems that the weapon damage is not added to the total damage of dragon talon.
Furthermore, if the damage is added, what happen in case of a dual claws wielding?
As to your dual claw question, I don't know if the elemental damages and effects from both claws get added in or just one claw or an average. I don't really know if the weapon range affects the kick range, though I suspect it might. And I don't know if, using claws, the kicks can get crits via claw mastery. Above all, I don't know how much of the improvements to the kicks are intentional vs. destined to be tweaked before release.
"He's got demons? Cool!" -- Gonzo, Muppet Treasure Island
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits