07-23-2003, 01:21 AM
Brista,Jul 22 2003, 11:09 PM Wrote:Just a thought: if you hit it while injured and wrote down the amount leeched that would give us data which discounts their regenerationI thought of that, but my piddly damage combined with a meager 10% life leech gave 0 or 1 life back aura or not <_<. Your suggestion made me think about this again and I remembered that life tap wand I keep in my stash :lol:. There's also the possiblity that they tried to make the bonus damage a non-leeching type (unlike 1.09), but here goes anyways.
Same setup as before, except 150 strength now (removed excess leech gear) and 50% leech from Life Tap. Target was a zombie in blood moor with normal attack, 5 hits each setup..
In nigtmare:
no aura, life leeched-30, 30, 30, 29, 30
Sanctuary, life leeched-30, 29, 30, 29, 29
In Hell:
no Aura, Leeched- 15, 15, 14, 15, 15
Sanctuary, Leeched- 29, 29, 29, 30, 29
consistant with no damage boost but negating physical resistance, assuming Sanctuary would be able to leech.
PS-Ruvanal explains Monster damage regen in a post here. Roughly, DamageRegen of 1 means the monster will heal it's entire bar in 160 seconds. 2 means 80 seconds, and so on.