07-22-2003, 04:44 PM
That looks about fair. IMHO, characters become less interesting ~level 75-85, when the skills are all selected and the only thing to look forward to is a bit more Vitality and a change in equipment. This should encourage people to make full-fledged characters, then shelve them when they peak; the only people going for ladder spots (level 86+) will be team-based characters and the die-hards.
Personally, I think it's a lot more fun to have 7 level 80 characters, one of each class, instead of powering just one character up to level 95, and the other six never existing.
Personally, I think it's a lot more fun to have 7 level 80 characters, one of each class, instead of powering just one character up to level 95, and the other six never existing.