07-22-2003, 01:57 PM
One of the advantages of "of vileness" can be seen in Act III towns. The healing of the Cantors is negated on any monster you have hit with a vileness weapon.
Poison and Open Wounds, as you point out, set the regeneration to a negative number rather than zero.
What I am not sure of in 1.10 is whether or not the poison damage or Open wounds, and their "negative regeneration" rates overwrite monster regen, or are additively combined so that with a high enough regen the monsters regen rate overcomes the poison or Open Wounds effect. Vileness ensures that regen = 0.
Poison and Open Wounds, as you point out, set the regeneration to a negative number rather than zero.
What I am not sure of in 1.10 is whether or not the poison damage or Open wounds, and their "negative regeneration" rates overwrite monster regen, or are additively combined so that with a high enough regen the monsters regen rate overcomes the poison or Open Wounds effect. Vileness ensures that regen = 0.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete