07-22-2003, 09:42 AM
Ive been playing around more with sorceress test chars, and lightning in general seems to have been very improved. With no faster cast items, you throw chainlightnings relatively quick. Seems much faster than 1.09.
I played with a naked sorceress test char, with chain lit, lightning, charged bolt, nova and lit mastery maxed, and she had 1000 mana. And the big kicker, she could kill consistently in both hell act 1, and hell act 5 players 1. So its not impossible for players to brave hell difficulty, though you shouldnt be under any illusion to play in players 8. Lightning seems to be the least resisted element, compared to cold and fire.
I had moderate sucess with charged bolt, but without faster cast items, i had to stand in place too long, taking hits and getting killed. But it could kill act5 monsters by itself. Lightning offers huge damage versus lined up and single targets potentially 5000+ per shot. Where chainlit were lower with 3000+ potentially, but could take groups easier than charged bolt and put them in stun lock...and had i more faster cast stuff, chainlit would be the definite way to go. Though its heavy on the prerequisites, and your best friend will be a meditation pally swapping with conviction for lit imunes. So i foresee that lit skill charms will retain their value, or be even more sought in 1.10, as lit imunes is relatively few compared to cold and fire.
I played with a naked sorceress test char, with chain lit, lightning, charged bolt, nova and lit mastery maxed, and she had 1000 mana. And the big kicker, she could kill consistently in both hell act 1, and hell act 5 players 1. So its not impossible for players to brave hell difficulty, though you shouldnt be under any illusion to play in players 8. Lightning seems to be the least resisted element, compared to cold and fire.
I had moderate sucess with charged bolt, but without faster cast items, i had to stand in place too long, taking hits and getting killed. But it could kill act5 monsters by itself. Lightning offers huge damage versus lined up and single targets potentially 5000+ per shot. Where chainlit were lower with 3000+ potentially, but could take groups easier than charged bolt and put them in stun lock...and had i more faster cast stuff, chainlit would be the definite way to go. Though its heavy on the prerequisites, and your best friend will be a meditation pally swapping with conviction for lit imunes. So i foresee that lit skill charms will retain their value, or be even more sought in 1.10, as lit imunes is relatively few compared to cold and fire.