Oddities in Assassin Dragon Talon kick
#2
I can tell you about the speeds in 1.09. didn't verify them for 1.10, and won't do that before 1.10 final is out (it just takes too much time).

these tables use effective ias, calculated as:
eff. ias = [ (120 * ias) / (120 + ias) ] + [ias from BoS] - [weapon base speed]
ias: ias from the claw in your left hand doesn't count (as said, 1.09 data, didn't check for 1.10)
ias from bos: was bugged in 1.09, the game used the run-bonus for ias. Didn't check if it's fixed in 1.10.
weapon base speed: as listed in the Arreat Summit

first kick of one attack:
Code:
baseframes 12
0 -  8 %   -> 12 frames
9 - 18 %   -> 11 frames
19 - 30 %   -> 10 frames
31 - 44 %   -> 9 frames
45 - 62 %   -> 8 frames
63+ %        -> 7 frames
every following kick:
Code:
baseframes 4
0   - 24 %  -> 4 frames
25  - 66 %  -> 3 frames
67+ %       -> 2 frames
so, you can probably get away without BoS if you use fast claws and some ias on your gear. If you need fade ..


Kickdamage:
I updated my german kickdamage-calc from diablo2.de. I guess I should translate it to english some time, until then, just take a wild guess where to enter the values. Should work ;)
http://diablo2.ingame.de/tips/calcs/Kickcalc.php

no guarantee for anything though, didn't check the formulas too close (only a few PvP-tests).

yes, elemental damage adds to the kick, as do boots. a quick translation:
3-8 Boots
4-10 Heavy Boots
6-12 Chain Boots
8-16 Light Plated Boots
10-20 Greaves
26-46 Demonhide Boots
28-50 Sharkskin Boots
23-52 Mesh Boots
37-64 Battle Boots
39-80 War Boots
65-100 Wyrmhide Boots
60-110 Scarabshell Boots
69-118 Boneweave Boots
50-145 Mirrored Boots
83-149 Myrmidon Greaves


this boot-damage is multiplied with (0.6 * str), then added to your base kick damage you get from the 1.09 formula.


I don't know about kick-range. Thanks for the hint, sounds interesting.


Crushing Blow: yes, it is bugged in 1.10 beta. but I'll leave the details to others, as it wasn't me who found out.
An interesting option would be maxed Venom. The poison-lenght-cap at 0.4 seconds seems to be a "feature" (why is beyond me), so use it. 4 quick kicks can inflict a lot of poison damage at those enemys. Good for PIs as well. And since Venom is independant from BoS/Fade now, there is no good reason not to use Venom (unless you need your skill points somewhere else)


The CB / DTalon-Assassin was a working build in 1.09. Not the fastest killer, but sure did work. If Blizzard fixes CB, the added leech, elemental damage (Venom!) and increased kicks should keep it playable.


ciao
Tub
m00
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Messages In This Thread
Oddities in Assassin Dragon Talon kick - by Tub - 07-22-2003, 08:56 AM
Oddities in Assassin Dragon Talon kick - by Zath - 07-22-2003, 01:35 PM
Oddities in Assassin Dragon Talon kick - by Dagni - 07-23-2003, 03:18 AM
Oddities in Assassin Dragon Talon kick - by BOB2 - 07-23-2003, 07:09 AM
Oddities in Assassin Dragon Talon kick - by Dagni - 07-23-2003, 07:13 AM
Oddities in Assassin Dragon Talon kick - by BOB2 - 07-23-2003, 11:21 AM
Oddities in Assassin Dragon Talon kick - by Tub - 07-30-2003, 05:39 AM

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