Magic Find...beating a dead horse?
#9
Null=none, nothing, nada, zip, zilch, zero.

In this case, think of it as a Portable Black Hole(D&D) The infamous "I killed Duriel and all I got was a lousy TP scroll!" bug is caused by this. These are places which exist/don't exist at the same time. They exist in so far as walking about is concerned, but when item drops are generated, they don't exist, so the item disappears if it's supposed to land in that spot. I'm not sure if it's related to the Arcane Sanctuary's "holes"(the ones you can teleport into, can leap into but not out of, etc) Either way, it's a flaw in the coding of the stages. Best I can suggest is that you kill Duriel in the corner(lure him there or find some way to force him back into it)
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Messages In This Thread
Magic Find...beating a dead horse? - by Vash - 03-03-2003, 06:13 AM
Magic Find...beating a dead horse? - by Jarulf - 03-03-2003, 08:59 AM
Magic Find...beating a dead horse? - by Vash - 03-03-2003, 12:42 PM
Magic Find...beating a dead horse? - by Sheep - 03-03-2003, 07:56 PM
Magic Find...beating a dead horse? - by kandrathe - 03-03-2003, 10:11 PM
Magic Find...beating a dead horse? - by AtomicKitKat - 03-04-2003, 02:31 AM
Magic Find...beating a dead horse? - by Vash - 03-05-2003, 07:49 AM
Magic Find...beating a dead horse? - by dwa - 03-09-2003, 05:16 AM

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