What makes the item system so bad?
#17
(08-28-2012, 10:52 PM)Archon_Wing Wrote: Nothing, except hoard more gold in the event something interesting pops up. The time spent to gather said amount of gold isn't worth it imo, at the very moment.

Well, then, aren't we back to what I said initially? I wasn't trying to be insulting. I really mean it: If playing a game where you kill stuff in order to find or buy marginal upgrades isn't doing it for you right now, then why play? Because that's what Diablo is, and always has been.

Quote:It would be true that a true perfect roll in every slot as am uber item, would be so rare to be practically impossible, but I'm fine with that level of item to be unattainable, if it were merely possible. I don't care as long as I can mix and match the traits that I would want.

Are the traits you would want idiosyncratic? Because if they're the same as everyone else's, then the good gear would have gotten rarer, not more common. (Unless you're talking about adding affixes without balancing the game around them, in which case, you're just going to end up with massive gear inflation.)

If you added one affix, it wouldn't make uber gear unattainable, just rarer than it is now. Two affixes, rarer still, and so on until you get so many affixes that the question becomes which traits a piece *doesn't* have.

How many affixes should gear have? I think 6 is already way over the top. Cut down the number, and gearing choices become more interesting, and pieces more specialized.

-Jester
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Messages In This Thread
RE: What makes the item system so bad? - by Kevin - 08-25-2012, 12:11 PM
RE: What makes the item system so bad? - by Jester - 08-28-2012, 11:22 PM

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