teleporting barbarians?
#7
I noted in the Maggot Lair, there is a slight bug in Enigma. It causes an Assertion Failure (crash) on the game host, it you try to equip it on an Act2 merc. I haven't tested it with other mercs yet.

I'm finding it great to have it equipped on my Amazon, though. Teleport is great for pulling your stupid merc out of trouble before he gets greased. :)

A wonderful Runeword for the Act2 merc's weapon is turning out to be Crescent Moon. The 20% chance of casting level 13 Static Field on striking is nice for a non-Sorcerer.

Once these new Runeword items start to get around, Hell is going to be a cakewalk.

-rcv-
Reply


Messages In This Thread
teleporting barbarians? - by schwaidy - 07-19-2003, 05:26 PM
teleporting barbarians? - by Ruvanal - 07-19-2003, 05:41 PM
teleporting barbarians? - by DSTheHermit - 07-19-2003, 05:42 PM
teleporting barbarians? - by zaffo - 07-19-2003, 07:25 PM
teleporting barbarians? - by ImpressiveOne - 07-19-2003, 07:48 PM
teleporting barbarians? - by adeyke - 07-19-2003, 07:50 PM
teleporting barbarians? - by channel1 - 07-19-2003, 08:18 PM
teleporting barbarians? - by Brista - 07-19-2003, 11:06 PM
teleporting barbarians? - by channel1 - 07-19-2003, 11:20 PM
teleporting barbarians? - by Tuy - 07-21-2003, 03:24 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)