Can anyone explain why inferno is so damaging now?
#11
roguebanshee,Jul 19 2003, 06:02 AM Wrote:What about the fetish shamans now? Have they got increased skill or a different one compared to 1.09?
Error in the normal v1.09 Venom Lord inferno damage it should have been 8-10 per frame and 200-250 per second.

Fetish Shaman of the Great Marsh v1.09 used FetishInferno slvl=8. Damage 16-18 per frame or 400-450 per second.

Fetish Shaman of the Great Marsh v1.10beta use FetishInferno at slvl=8. Damage 30-32 per frame or 750-800 per second. Still uses the dual stream with one stream having a DamageRate of 82 and the other a DamageRate of 0 (no degredation of MDR).

This higher rate per frame makes it so that an equal amount of MDR will not end up stopping as much of the damage (percentage wise) as it did before. In 1.09 a MDR of 18 would have compleatly stopped the damge from one of the streams, but in 1.10beta that same MDR of 18 will only block about 55% of the damage from the stream with DamageRate=0.

Looking at these examples, the greater damage that the monsters are dealing is seriously degrading the value of MDR to being nearly useless compared to v1.09.
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Messages In This Thread
Can anyone explain why inferno is so damaging now? - by Blanky - 07-18-2003, 06:04 PM
Can anyone explain why inferno is so damaging now? - by Ruvanal - 07-19-2003, 12:07 PM

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