07-10-2012, 05:39 AM
MJ, the difference isn't just "the health the mobs have and the damage they deal increases greatly", it's more like insanely. I think you're mentally estimating it at around the damage difference between NM A 2/3 and Hell A 2/3, when the difference is more like from between Normal and Hell. I would venture to say that no matter how well you gear, you will never be able to take hits like you were in any prior difficulty. Lots of stuff in Hell could have waxed me if I'd been more careless, but I don't think anything could have in under ten seconds. In Inferno, -everything- can do it in under ten seconds and I don't see that ever changing - I'll just be happy when they stop being able to do it in under two. Having not played at all before 1.0.3, I find it hard to believe they actually released to the public versions of the game where this was any harder than it is now. Meanwhile, I'm rolling that toon around in A3/4 Hell to farm gear to get that extra eight seconds of survivability, mixed in with playing other toons to decide if there's one I might do better with.
Probably not, but it's a good excuse to experience the other classes. Plus I expect the crit build to be nerfed.
Probably not, but it's a good excuse to experience the other classes. Plus I expect the crit build to be nerfed.
Finally satisfied that this, in fact, a game in the Diablo series.