07-10-2012, 04:21 AM
(This post was last modified: 07-10-2012, 04:35 AM by MongoJerry.)
(07-10-2012, 03:50 AM)RedRadical Wrote: As someone who is in Act 3, I can say even with the nerfs, it still sucks, and my gear is at a point where it is extremely difficult to get upgrades (improvements to my current gear have astronomically low drop rates, and even slight improvements through either the RMAH or GAH would cost a bloody fortune). Putting the repair costs back to normal and taking away enrage timers would probably make it "tolerable", but I still don't see the game lasting as long as D1 or D2 did unless Blizz does some very serious tuning.
That's fair enough, Red. I'll have to take your word on that until I experience it myself. I don't think the solution is to do anything to the repair costs, though. The goal should be to reach a point where if you play well and have reasonable gear for the area you are playing at, you shouldn't die at all. If the gear level or mob power is still off, then one or the other should be adjusted accordingly. One potential problem I can see with adjusting things again now, though, is that it doesn't leave much room for expansion -- i.e. those "legendary" legendaries that Blizzard is supposed to release Soon.
I agree that the current Enrage timers are kind of sucky, though. I ran into a waller/shielding pack in the cathedral and even though my wizard wasn't ever in any danger, I couldn't do enough damage to the pack before the enrage timer kicked in. It's not like I was trying to exploit anything nor that my dps wasn't appropriate for the area. It's just that between the spamming walls and shields, I could barely hit them. I think the waller mechanic is fun, but maybe the casting cooldowns for champion packs could be increased. As far as the Enrage timers themselves, I don't like the dot debuff mechanism, especially as a hardcore player. Maybe the mobs could freeze, throw up an invulnerable shield to let you know that you hit the enrage timer, and then after 10 seconds, they could heal up to full and respawn at their original spawn location. Also, if you kill a member of the pack, the timer should reset. Just a thought.