Quote:Dagni your formula will yield much too high a value if you bother to try out some sample numbersDuh! Sorry, I was thinking of "str*StrBonus" as a percentage, and thus needing to be divided by 100, but I wasn't thinking of EACH of them being used as a percentage, and thus each seperately needing a divide by 100. When doing it in my head I just used 1.2 as StrBonus. ;) Oops.
Quote:min damage=((str/4)+(dex/4))skill_effect_modifiers + (boot_mindamage*(100+str)*StrBonus/100)/100So skill bonuses only apply to the same base damage as it would in 1.09? (Although, in 1.09 it was (str+dex-20)/4)
Hmm. Looking just at the second part:
(boot_mindamage*(100+str)*StrBonus/100)/100
I'd say that ought to be:
(boot_mindamage*(100+str*StrBonus/100))/100
Because, given that StrBonus = 120, if you multiply out that "(100+str)" in the earlier equation, you get:
(boot_mindamage*(120+str*StrBonus/100))/100
So that means that the character gets +20% to the boot's damage for free.
- Dagni