07-18-2003, 11:00 PM
Dagni,Jul 18 2003, 05:52 PM Wrote:Ok, I went and took a closer look. Dagni your formula will yield much too high a value if you bother to try out some sample numbers. But your formula was closer.Ruvanal,Jul 18 2003, 02:31 PM Wrote:min damage=((str/4)+(dex/4)) + (boot_mindamage*str*StrBonus/100)/100Huh. First off, that looks like to many '/100's. So probably you meant(?):
min damage=((str/4)+(dex/4)) + (boot_mindamage*str*StrBonus)/100
But is the boot damage only used with the strength modifier? I would've expected the boots to be like a weapon, which gives it's base damage plus it's base damage times the str mod. I.e. like this:
min damage=((str/4)+(dex/4)) + (boot_mindamage*(100+str*StrBonus))/100
So I just want to clarify that that last formula is NOT correct?
- Dagni
After looking in more detail at what is displayed on the Lying Character Screen, the damage would appear to be
min damage=((str/4)+(dex/4))skill_effect_modifiers + (boot_mindamage*(100+str)*StrBonus/100)/100
Similar for the max damage.
Yes Dagni, a double division by 100 or the numbers will be off.
I would still suggest that someone take some time to actually test what the damage output really is in a modded game. I have already seen a couple of spots where the wrong formulas were being used to generate the data displayed to the player. The worst so far is the life of the necroskeletons and necromages; The displayed life is far too low for what the game is actually using.