Can anyone explain why inferno is so damaging now?
#8
The Venom Lords in v1.09 used the skill FetishInferno at skill level 4 (normal difficulty) for the flame breath. This would have been about 5-7 damge per frame or 125-175 damage per second if you hung around in it. MDR worked moderately against this attack; 2 missiles with one having a DamageRate of 82 and the other a DamageRate of 0 (no degredation of MDR).*

In v1.10 the Venom Lords that you see in act 4 now use the skill MegademonInferno at skill level 9 in normal difficulty. This should be doing 43-46 damage per frame or about 1075-1150 damage per second. With only a single missile and a DamageRate=82, MDR will only work poorly against this attack.*

note that the Venom Lords that appear in Baals Throneroom are a different type of monster with a missile infernoflame1. I didn't trace this all the way but it looks like it will be a sorceress Inferno skill at slvl=mlvl. In normal these Venom Lords are mlvl=40 (nm=68, hell=93).

*See here for the effects of DamageRate on the effectiveness of MDR.
http://www.hut.fi/~tgustafs/mdrmod.html


It looks like there may be quite a bit of balancing issues with this beta on top of all the bugs.
Reply


Messages In This Thread
Can anyone explain why inferno is so damaging now? - by Blanky - 07-18-2003, 06:04 PM
Can anyone explain why inferno is so damaging now? - by Ruvanal - 07-18-2003, 10:16 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)