Can anyone explain why inferno is so damaging now?
#5
What mechanical/procedural change to the function was put into place. I suppose that answer may be some time in coming.

One way to do that would be to change the mlvl/X divisor. Rather than mvlv/4, for example, for Inferno, maybe an mlvl/3 or mlvl/2 method was used.

If a mlvl 80 monster has an slvl 40 inferno, and the old bug the kept one of the damage streams from working was repaired, then one Inferno might indeed have been "buffed" by a simple change in arithmatic.

Likewise for Arctic Blast and our Cold Creeping friends in the Ice Caves.

Now, the suspicion that I have that a Mastery Skill was added to the attack, pulled from Sorceress file tables, is another method of taking a skill and boosting its power without changing the formula above. Level 20 Inferno with Level 20 mastery is no slouch for damage dealing, wouldn't you say?

534 to 567 per second at present.

With 75% resists, that is still 130-135 per second. Add two or three Blarogs breathing at once, and it all stack up pretty quickly.

At level 40 for both . . .1700-1750. (Ouch!) With 75% resists that is still over 400 points per second.
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Can anyone explain why inferno is so damaging now? - by Blanky - 07-18-2003, 06:04 PM
Can anyone explain why inferno is so damaging now? - by Occhidiangela - 07-18-2003, 07:42 PM

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