06-24-2012, 02:11 AM
Here's an idea:
Sometimes, you have to pick your fights.
One of the things I learned in D I and DII was that some bosses had to be parked, depending upon your build. The problem I see being discussed here, from a game design perspective, is that in a "go-go-go" designed game, which D III feels like, parking isn't always a choice.
Sometimes, you have to pick your fights.
One of the things I learned in D I and DII was that some bosses had to be parked, depending upon your build. The problem I see being discussed here, from a game design perspective, is that in a "go-go-go" designed game, which D III feels like, parking isn't always a choice.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete