06-23-2012, 07:58 PM
(06-21-2012, 02:51 PM)Jester Wrote:(06-21-2012, 12:47 PM)Bolty Wrote: Damned if they do, damned if they don't, I guess.
This is the eternal RPG conundrum, no? You have a challenge at a certain difficulty, and you can diminish that challenge by doing other, lesser challenges. (Usually, "non-challenges," AKA grinding.)
You can specify what kinds of grinding yields benefits, but if you get rid of the entire grind-to-make-it-easier system, then you've basically removed progress entirely, and might as well just put character progression on rails, like a metroidvania, where you get the tools to do the next part as a consequence of finishing the last part.
I do get that people will farm the best items wherever it's easiest to do so, which is a problem. Perhaps they should put uber-gear in acts 3 and 4? It'll break the gear curve, but at least you'll feel like you got something out of it.
-Jester
This is why personally, inferno appealed to me. For the average player, you could not grind to make it easier, which is a fault of every rpg game with an "insane" difficulty I've found (mass effect, tales of games, etc.).
I don't actually play this game to deck out my character though. For the most part, I beat inferno and now that character is shelved and I've moved on. Time to see how far my HC DH can get.