06-21-2012, 12:58 PM
(This post was last modified: 06-21-2012, 12:59 PM by TheDragoon.)
One thing that I've been mulling over the last couple days is that Blizzard originally advertised Diablo 3 as a game that you can jump on, play for a few minutes, have fun, and then bail off. Most of the game systems seem designed to support that (join a friend's game, use their banner to teleport to them, waypoints, frequent checkpoints that let you start right into the action in some cases), but the most important one for the end-game advancement, the Nephalim Valor buff, is entirely counter to it. I continued playing through Act 2 Inferno, last night, where it takes me over half an hour to get the full 5-stack of the buff, at which point I can finally start regularly finding rare items. If I just hopped on and played a half hour, I'd finally get the buff stacked (maybe, if you're fast enough) and then log off without really taking advantage of it.
I understand that Blizzard didn't want people to just keep playing the same areas over and over again, but I think it's somewhat unfortunate that they've sacrificed the ease of access to the game in order to achieve that goal. I guess kind of like Bolty said, damned if they do, damned if they don't...
I understand that Blizzard didn't want people to just keep playing the same areas over and over again, but I think it's somewhat unfortunate that they've sacrificed the ease of access to the game in order to achieve that goal. I guess kind of like Bolty said, damned if they do, damned if they don't...
-TheDragoon