(06-19-2012, 04:53 PM)Bolty Wrote: You haven't seen Act 2 Inferno. You don't know, and will never know (thanks to the nerfs), what you're talking about. And what you don't realize, and will never realize, is that your repeated posts about Inferno difficulty are tantamount to trolling. The entire time you have been playing Diablo III, you've been in easy mode, where the game is balanced with a steady progression of difficulty and gear rewards to match it. That progression ends in Inferno difficulty. But you'll never see it now.
Ever wonder why it seems like a "bandwagon" to you? Keep on' truckin.
I beat release act 4 inferno, and have 2 level 60 DH, both in HC and SC. I think I have too much time on my hands. But I will throw in my two cents.
To a degree, I agree with mongo. But Erick is right. Gear becomes a very huge wall that you cannot easily overcome because you cannot afford the gold/time. I managed to get by with very minimal gear, being a DH and kiting like a boss (or parking like a valet), but not all classes can do such a thing. Even with that advantage, one of the largest problems I ran into during my run was enrage timers. For some packs (shielding, extra health, or invulnerable), unless your dps was ASTRONOMICAL (I ended with 27k dps), it was very easy to trigger the enrage on a pack, and if it wasn't the enrage it was the super duper full hp heal in 5 seconds. Also to Mongo: About the something that changes in Inferno that wasn't in Hell, I'd have to say Enrage timers and Wolverine healing are it. I NEVER encountered that until I reached inferno, and that made all the difference.
My biggest problem with inferno was that some threats were absolutely impossible to react to, and no amount of gear would change that. There was no time to say "that looks threatening" and disengage. It was "walk forward on screen then get one shot by an oppressor charge for 150k". I was able to deal with that through smoke screening the moment they showed on screen, but that's only if they decided to not engage with a charge.
Release inferno is something my HC DH would NEVER go into. I'm not krip. I don't have the time or the gold to farm up amazing gear, and even if I did a DH does not have the defensive tools of a barbarian or the wizard he finished with. I finished inferno in SC, and the only way was to "not get hit". Even if I applied that same thing for my HC DH, there are mechanics that force hits and thus death.
Inferno, regardless of SC or HC, was not easy mode.