06-19-2012, 03:32 PM
(This post was last modified: 06-19-2012, 05:02 PM by MongoJerry.)
(06-19-2012, 12:15 PM)Bolty Wrote: Of course, now that they're nerfing Inferno, you'll never have the opportunity to see what everyone was talking about.
Also, Bolty, I see you're jumping on the "you haven't seen Act 2 Inferno, you don't know what you're talking about" bandwagon.
So tell me, Bolty. What is it about Inferno Act 2 that is so amazingly different than what I have experienced in hell? As far as I have been able to ascertain, what is different is that elites get an additional modifier and the mobs hit harder and have a lot more health. Is there something else that I as an Inferno ignoramus don't know about? Does Deathwing fly by randomly and kill you? Does the game mid-fight change into the final level of Pac-man and you have to beat it before you can continue? Pray tell me what is this great mystery about Inferno that I as a layman have not been able to fathom?
I believe I have been very consistent with the points I have made:
1. The game is hard, because players don't have the gear necessary to match the level of damage output or health that the mobs have.
2. Initially, this was the players' faults because they were rushing ahead in Inferno without spending enough time farming in the current act. (Those who claimed that the game was broken before Inferno simply needed to l2p).
3. However, it is possible that the gear needed to play well in the upper levels of Inferno doesn't exist, yet.
4. My conjecture has always been that Blizzard will release additional gear along the way, which will amount to a "nerf" of Inferno.
5. If you feel like you are banging your head against the wall, stop. Either go back to an earlier level to see if you can gear up better there, start up a new character, start up a hardcore character, finish off achievements, or try out the Lurker Lounge tournament. Basically, do something else until Blizzard starts releasing the next batch of gear.
What have we learned since then?
1. Through herculean efforts of goblin farming, a few select people have been able to finish Inferno in hardcore, although even with all of their efforts, it's still not easy for them.
2. Blizzard is nerfing the health and damage output of mobs in upper Inferno.
3. Blizzard is making it easier to obtain better gear in lower acts of Inferno and in Act III/IV hell.
4. Blizzard is making it cheaper to craft items.
5. Changes are coming in 1.1 to player skills to make more builds viable and to make legendary items stronger.
So, basically, all of your "sky is falling" pronouncements that Diablo III is a big scam to get people to use the RMAH and that if you don't use it, you won't be able to finish the game were complete farces. People will use the RMAH, if they want to, just like people used 3rd-party sites to get items in Diablo II and WoW. At least at this rate, these players will know that they will get their item securely and that they won't get scammed or have their battlenet accounts broken into by purveyors of those sites. However, if you don't want to use the RMAH and are not obsessed with owning the best roll of the best item in every equipment slot, then you will still be able to progress and eventually beat the game, albeit at a slower pace than someone who did use the RMAH.
However, please tell me, as I am clearly an ignorant person, maybe there is a mechanic used in Inferno that I am not aware of. Perhaps a souped-up version of the Butcher appears randomly and chases your character around the zone if you haven't spent $100 on the RMAH?