06-17-2012, 12:18 AM
D3 is indeed "broken" beyond Inferno, Act2. Kurosu pinpoints many of the reasons why in his post. One of the flaws that has not been mentioned in this thread is the fact that because NV stacks are crucial to item farming, players cannot be versatile and adjust their characters' builds as needed without compromising their magic find bonuses.
Finding nice stuff after a challenging encounter (more than 1/1000 drops) = fun. Versatility of character roles = fun. Sacrificing either = not fun.
My first character was a mage and I had a bit of fun both in solo and group play until it became apparent midway through Act 2 (inferno) that we (2 demon hunters and a witch) needed a (better) tank, so I rolled a monk. The monk was fun and an adequate tank in most situations until we got to Act 3. We did a few quests in Act 3 by parking most boss packs but it was tedious and unrewarding. My better half made it into Act 4, today, without me - I was elsewhere, having fun.
Finding nice stuff after a challenging encounter (more than 1/1000 drops) = fun. Versatility of character roles = fun. Sacrificing either = not fun.
My first character was a mage and I had a bit of fun both in solo and group play until it became apparent midway through Act 2 (inferno) that we (2 demon hunters and a witch) needed a (better) tank, so I rolled a monk. The monk was fun and an adequate tank in most situations until we got to Act 3. We did a few quests in Act 3 by parking most boss packs but it was tedious and unrewarding. My better half made it into Act 4, today, without me - I was elsewhere, having fun.