06-16-2012, 12:02 AM
(This post was last modified: 06-16-2012, 12:10 AM by FireIceTalon.)
(06-15-2012, 12:44 AM)Elric of Grans Wrote: Some attacks can still be dodged, usually those that are heavily telegraphed (eg Berserkers using their downward slam). Anything else auto-hits. Personally, something I consider an atrocious decision as dodging was fun.
Yep. Not to mention, you know the game is flawed when the monsters are over powered, and the players are not. Neither way is good, but the monsters being OP is the worse of the two evils. The opposite was kind of the case in D1 in the end game - chars had the potential to be OP (you needed outstanding gear to be OP though), but the monsters weren't so OP that the game felt impossible or overly tedious as it does in D3 Inferno.
Also, it may just be me, but it seems like the affixes aren't as random as you might think. When I play a ranged char, I see vortex, teleporter and fast alot more. When I play Barb, I see Molten, plagued, and Arcane Sentry more. Just had a reaaaallly nasty combo while playing my Barb - Spiderlings with Illusionist, Arcane Sentry, Jailer, and Waller. Pretty much impossible to beat. Rage quitted.
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"Your very ideas are but the outgrowth of conditions of your bourgeois production and bourgeois property, just as your jurisprudence is but the will of your class, made into law for all, a will whose essential character and direction are determined by the economic conditions of the existence of your class." - Marx (on capitalist laws and institutions)
"Your very ideas are but the outgrowth of conditions of your bourgeois production and bourgeois property, just as your jurisprudence is but the will of your class, made into law for all, a will whose essential character and direction are determined by the economic conditions of the existence of your class." - Marx (on capitalist laws and institutions)