Patching 1.0.2c -- potentially nerfed mob damage
#99
(06-15-2012, 08:35 PM)Quark Wrote: If you've played a Blizzard game and your take on it is that the QA is bad, I find the idea that you've played another company's game as well as quite suspect. I also seriously question the idea that Blizzard's gotten worse over time.

Limiting yourself to just the power level of the game ... no, not even close. D2 was not under such a microscope because it was a decidedly easier game. Anything was viable not because it was good, but because you didn't need good. Even with that, don't you remember Static Field? It trivialized the game and had a bugged formula for its radius to boot. That is not the only example, simply the most egregious one. Life Steal % was out of whack, so what was their eventual fix? They made it not work on some monsters. Well that's great, I'll just ignore those monsters now.

Yes, I remember how static field worked in 1.0 D2, and yes, it was horribly broken. The point I'm making is that QA process for Blizzard is worse now than it was in the past. Look at it this way, we're 1 month into the game and they've already release 3 bug fix patches, broken other aspects with said patches, and generally did a slap fix for aspects of the game that both you and I have seen Quark. Even at it's worst, D2/LoD had better QA than what we're seeing here in D3 (and other games by Blizzard), glaring issues are slipping past QA here (like the Asian dupe bug). So yes, Blizzard's QA process has gotten worse (even though it was bad back in 2000 to 2003).
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RE: Patching 1.0.2c -- potentially nerfed mob damage - by Lissa - 06-15-2012, 09:53 PM

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