06-15-2012, 12:30 AM
(This post was last modified: 06-15-2012, 01:01 AM by Archon_Wing.)
Finally made some headway in Act 2 with my enchantress coming out. I've already spent a few million on the auction house. Sadly, halfway through I have to blow through every cooldown to survive regular mobs, and while some elites are easy enough, shielding and vortex pretty much means I can't beat it. Interestingly, I'm still using the same 90k gold weapon I bought a while back, because the more expensive ones are such a ripoff.
I also tried joining an act 3 game with my friend... died to the god damned furnace fire practically instantly. Wtf?
I like how many attacks that you're supposed to dodge since they do insane damage, "but dude just dodge it, it's so telegraphed" except the hitboxes are incredibly bad and more suited to an 80s game on the NES. What's worse? They tried to justify such shoddy design in this insulting manner.
http://us.battle.net/d3/en/forum/topic/4427663050#15
Soo, the attacks kill you so fast, and they decided dodging them was too cheap.
To me it read as "Get better gear, stop cheating with skill. You're supposed to get hit. Thus take out your credit card and buy the items, so you can play the game as intended."
I think that is far worse than Inferno's stats being out of whack. This is Fake Difficulty in its purest form. And of course, remember, Blizzard doesn't know how to play its own game. They didn't test inferno, remember?
"So Archon, why are you still playing this game?", one may ask.
I never bought the game expecting something balanced. That is secondary to server stability/security. I'm mostly doing it because it's a way to play a new game with many acquaintances and friends, not because Diablo III is a great game. It's a pretty good game, if we just look at normal and nightmare. What I cannot stand though, is the inanely condescending attitude Blizzard has had (like the infamous "Do you really want chat rooms" for Starcraft 2), nor can I stand the not really well thought out things they've done lately. I know the launch was gonna be a disaster. That's fine. I just played a little later. However, at this point, I'm not really sure they know what they're doing. What I'm getting is a concerted effort to pigeonhole players into a narrowly defined style-- if you think about it if all characters of one class remove all their gear, they're all the same. It limits options and makes gameplay less interesting.
The final thing that gets to me is not design flaws. If it were just an error or bug, it can be fixed in time. The problem is some gameplay concepts are inherently flawed.
I also play the game for the Auction House. It's become more fun than the actual game. But isn't this a problem?
I also tried joining an act 3 game with my friend... died to the god damned furnace fire practically instantly. Wtf?
I like how many attacks that you're supposed to dodge since they do insane damage, "but dude just dodge it, it's so telegraphed" except the hitboxes are incredibly bad and more suited to an 80s game on the NES. What's worse? They tried to justify such shoddy design in this insulting manner.
http://us.battle.net/d3/en/forum/topic/4427663050#15
Quote:It's intentional. We don't want a game where the most effective way to play is to dodge in and out of enemy attacks. It's not that difficult to do, and it's just not a very fun way to play. "Most effective" and "not fun" just can't be in the same sentence when describing part of the game. We want combat to be based on use of abilities, putting thought into builds, building up offensive and defensive stats, etc. Skill is absolutely a part of all of the systems you'll use, and kiting can be too, but it'd be ridiculous if you could avoid all of the systems that make the game the game because you can time dodges of enemy attacks and negate every other factor.
Also think about just running past enemies to rush through an area and never being hit. Anyone looking to rush would love it! Which is why it's not a good idea from a design perspective. It's not something we'll be changing.
Soo, the attacks kill you so fast, and they decided dodging them was too cheap.
To me it read as "Get better gear, stop cheating with skill. You're supposed to get hit. Thus take out your credit card and buy the items, so you can play the game as intended."
I think that is far worse than Inferno's stats being out of whack. This is Fake Difficulty in its purest form. And of course, remember, Blizzard doesn't know how to play its own game. They didn't test inferno, remember?
"So Archon, why are you still playing this game?", one may ask.
I never bought the game expecting something balanced. That is secondary to server stability/security. I'm mostly doing it because it's a way to play a new game with many acquaintances and friends, not because Diablo III is a great game. It's a pretty good game, if we just look at normal and nightmare. What I cannot stand though, is the inanely condescending attitude Blizzard has had (like the infamous "Do you really want chat rooms" for Starcraft 2), nor can I stand the not really well thought out things they've done lately. I know the launch was gonna be a disaster. That's fine. I just played a little later. However, at this point, I'm not really sure they know what they're doing. What I'm getting is a concerted effort to pigeonhole players into a narrowly defined style-- if you think about it if all characters of one class remove all their gear, they're all the same. It limits options and makes gameplay less interesting.
The final thing that gets to me is not design flaws. If it were just an error or bug, it can be fixed in time. The problem is some gameplay concepts are inherently flawed.
I also play the game for the Auction House. It's become more fun than the actual game. But isn't this a problem?
With great power comes the great need to blame other people.
Guild Wars 2: (ArchonWing.9480)
Battle.net (ArchonWing.1480)
Guild Wars 2: (ArchonWing.9480)
Battle.net (ArchonWing.1480)