07-17-2003, 11:46 PM
Brista,Jul 17 2003, 12:38 PM Wrote:OK, let's have a quick look at the maths. +10% per point of Leap on a Barb doing about +1000% ed is around 1%. 1% chance to do double damage is equivalent, in terms of damage output over time. So Mastery, where it gets you an extra point of critical strike, beats Leap because it adds in AR and ed% on top of a crit bonus which is equivalent to Leap's ed% bonusYeah, but consistant one-hit kills are fun too. B) The occasional critical might be equal in damage output over time when fighting, say, Izual, but if a modern Leap Attacker is anything like a LA or Charger pre-1.04, then a critical can often be massive overkill against most regular monsters, depending on your weapon and the player count. Even if the monsters tend to take 2 or 3 hits, that makes a critical useless 33-50% of the time.
Besides crits are fun :)
Mastery still might be better given the other bonuses :), but I don't think that a 1% chance of a critical is nearly as good as a net +1% increase in damage for a Bazooka ...err, Booyaka. :P
- Dagni