Basic Math - The Failure of Diablo Melee
(06-08-2012, 01:29 AM)ViralSpiral Wrote: I'm surprised they didn't make what (to me) would be one of the more obvious changes to put ranged in slightly more danger; slightly decrease (or leave alone) melee attack animation speeds, while increasing the speed of enemy missiles. Melee intends to close the distance anyhow, meaning that barring something holding them in place, they won't suffer as much from speedier projectiles (and are more likely to have a shield), whereas increased missile speed makes kiting more skill intensive and/or requires more ability to take a couple of hits, at least.

There's only two kinds of missiles: those you can dodge, and those you can't. Making all missiles faster would only make one kind. As it stands the hitboxes on characters are pretty terrible. You can get hit by missiles (or melee) from close to 10 yards away.

Besides, did you miss the part where they admitted that ranged are so difficult to spec defensively that it's virtually not worth it, because it feels no matter what you do you'll get 1-shotted?

Yeah, I'm with Mavfin on this one.
Roland *The Gunslinger*
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RE: Basic Math - The Failure of Diablo Melee - by Roland - 06-08-2012, 03:34 AM

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