06-06-2012, 06:49 PM
I have a real suspicion part of the current problems started during the beta. I played the beta extensively, I even got the BetaMaxed achievement. The single consistent remark I heard from everyone I knew during the beta was, "its fun, but, its too easy." Blizzard even addressed this with a couple of dev diaries, assuring that "you will die" and "the game doesn't even start till nightmare."
I noticed on the very first day of the live release, the retail game was an order of magnitude more difficult than the beta. I remembered that in order to get the rez so and so class achievement in the beta we had to actually try to die for each other. On the first day of retail my monk died twice prior to the Butcher. Partially because I was playing lazily, and partially because the level of difficulty was higher than it had been in the beta. It was obvious to me they changed, "something."
I really have a sneaking suspicion in the last month before release a decision was made to add x% modifier to monster health, and y% modifier to monster damage game wide. This was likely done to address the "too easy" beta feedback. It seems to me that it actually pans out well in Normal, Nightmare and into Hell. Later in Hell and into Inferno it just makes the champs and bosses too ridiculous to deal with.
I noticed on the very first day of the live release, the retail game was an order of magnitude more difficult than the beta. I remembered that in order to get the rez so and so class achievement in the beta we had to actually try to die for each other. On the first day of retail my monk died twice prior to the Butcher. Partially because I was playing lazily, and partially because the level of difficulty was higher than it had been in the beta. It was obvious to me they changed, "something."
I really have a sneaking suspicion in the last month before release a decision was made to add x% modifier to monster health, and y% modifier to monster damage game wide. This was likely done to address the "too easy" beta feedback. It seems to me that it actually pans out well in Normal, Nightmare and into Hell. Later in Hell and into Inferno it just makes the champs and bosses too ridiculous to deal with.