06-06-2012, 04:10 PM
I think what they need to do for act 2 is more fixing the mobs that are unfair-- in particular, you can't pop those snakes out of stealth before they get close enough to swing, either via traps or ranged/AOE damage. That'd probably remove a huge part of the gap that act 2 constitutes.
Hopefully they'll tinker with some of the boss mods, too. Maybe prevent invuln from spawning on at least some mobs, or as I've seen suggested, make invuln minions ethereal so you and your attacks can pass through them.
Hopefully they'll tinker with some of the boss mods, too. Maybe prevent invuln from spawning on at least some mobs, or as I've seen suggested, make invuln minions ethereal so you and your attacks can pass through them.