(06-04-2012, 04:18 AM)Chesspiece_face Wrote:(06-04-2012, 03:40 AM)Elric of Grans Wrote: This happened to me in Hell difficulty (I am not up to Inferno yet). It also did not happen because I played defensively, but because of the Invunerable Minions attribute, which Blizzard have acknowledge needs to be changed/removed.
Side-Topic of Immune Minions; I've been trying to think of a way they can alter this ability so that it keeps the flavor they were looking for while making it not so absolutely BS.
One idea I've come up with is altering it so it is a mix between the present Immune Minions and the other skill Health Link. You still keep the fact that the Minions themselves can't be killed but you alter it so that some portion of damage that is done to the Minions is reflected back onto the Boss itself. This will always make it more efficient to just damage the boss but even if there is something like 5/10% damage transfer you will still be progressing on the encounter.
Or, just make the minions transparent to ranged attacks, or even to all attacks. You still have to deal with their attacks, but you can damage the boss a bit more easily.
--Mav