OK, things I particularly liked that made it an outstanding guide
- it's very funny
- it explains how to use particular moves as opposed to the item-oriented or skills-oriented approaches that are more common. Priceless stuff
- lots of well thought out tactics that I didn't know - after playing Barbs for 3 years!
- interesting use of the Diablo back story. It's as if D2X were a role-playing game after all
- very good use of language (speaking as someone who studied language). It's not school marm grammar but the effectiveness of the communication is superb
- it makes me want to make one
Nits:
Howl stops working if you get ahead of the mlvl/clvl curve.
Besides crits are fun :)
Taunt
Not a nit, but additional strategies. It works round corners. Handy in places like the Act 2 Sewers or Worldstone Keep where you can get a ranged attacker to come round on his ownsome
It picks up close targets so you can scout with it in dangerous areas. Just right click the blackness and if there's a monster there it will be taunted and come out to play and if not it doesn't use mana
(Might be best to check these in the 1.10 build before adding them)
Leap
Since you're pumping for both radius and damage synergy it's worth noting that radius tops out at skill level 17
Again, splendid job, thanks. Could I suggest you post a heads up in the AB Barb room, I'm sure they'd enjoy it too? :)
- it's very funny
- it explains how to use particular moves as opposed to the item-oriented or skills-oriented approaches that are more common. Priceless stuff
- lots of well thought out tactics that I didn't know - after playing Barbs for 3 years!
- interesting use of the Diablo back story. It's as if D2X were a role-playing game after all
- very good use of language (speaking as someone who studied language). It's not school marm grammar but the effectiveness of the communication is superb
- it makes me want to make one
Nits:
Quote:Its also great for the bash/leap combobash/LA combo
Quote:Howl ... great through the whole game
Howl stops working if you get ahead of the mlvl/clvl curve.
Quote:Monkeycid: Howl ... will cause monsters to flee if (clvl+1+slvl)>mlvlsource: http://www.monkeycid.tk/
Quote:Weapon Mastery ... For pure damage, investing in Leap is better.OK, let's have a quick look at the maths. +10% per point of Leap on a Barb doing about +1000% ed is around 1%. 1% chance to do double damage is equivalent, in terms of damage output over time. So Mastery, where it gets you an extra point of critical strike, beats Leap because it adds in AR and ed% on top of a crit bonus which is equivalent to Leap's ed% bonus
Besides crits are fun :)
Taunt
Not a nit, but additional strategies. It works round corners. Handy in places like the Act 2 Sewers or Worldstone Keep where you can get a ranged attacker to come round on his ownsome
It picks up close targets so you can scout with it in dangerous areas. Just right click the blackness and if there's a monster there it will be taunted and come out to play and if not it doesn't use mana
(Might be best to check these in the 1.10 build before adding them)
Leap
Since you're pumping for both radius and damage synergy it's worth noting that radius tops out at skill level 17
Quote:This bonus can only be found on special items such as "The Spirit Shroud" unique Ghost Armour, or the "Death's Guard" set sash. Keep yer eyes peeled.Both of these items seem otherwise rather poor for this build. Ravenfrost is what I think you should recommend for Cannot Be Frozen.
Again, splendid job, thanks. Could I suggest you post a heads up in the AB Barb room, I'm sure they'd enjoy it too? :)