07-17-2003, 05:49 PM
The Golem/Oak bug was a problem with the Golem's life over-flowing the maximum permitted and I believe this has been fixed in 1.10
I've found two tactics so far:
Concentrate on reviving ranged attackers (which get hit less)
Use instaheal sources like town healers and wells a lot
They're pretty useful
I've found two tactics so far:
Concentrate on reviving ranged attackers (which get hit less)
Use instaheal sources like town healers and wells a lot
They're pretty useful