Immune To Magic Monsters?
#17
Ruvanal,Feb 25 2003, 10:04 PM Wrote:Damage types used in the game.
Code:
-    Code    Elemental Type
0  None
1    fire    Fire
2    ltng    Lightning
3    mag    Magic
4    cold    Cold
5    pois    Poison
6    life    Life Drain
7    mana    Mana Drain
8    stam    Stamina Drain
9    stun    Stun
10    rand    Random
11    burn    Burning
5 through 10 are used by some of the monsters for their effects (life and mana are not the same as the life leech and mana leech effects from items).  Type 11 is not used, but would function similar to the way poison is handled (damage per frame over a set number of frames).  There is no resistance effects available for the burning damage in the game.  Graphic for the Burning is an orange billowy fire about the character.

Other unusual things in the game that produce damage (such as Crushing Blow, Deadly Strike, Open Wounds etc.) are game effects.  In cases such as Crushing Blow, the code is set up to have it simulate as if it were being handled in manner similar to physical damage.  This coding for each of the effects is done on a case by case basis. 

For Open Wounds, it is just a matter that the effect will only trigger if damage is actually done (type does not matter) AND the damage was delivered by a skill that is dependent on the weapon in hand for its use. 

P.S. Open Wounds is not an affix.  It is a property that is used in one cube formula and some set and unique items.
Some small tidbits. Stun damage is not really damage, it is just an effect added to the attack that will stun the character, as such it is not really a damage type. If I am not mistaken it is basically a duration only, just as chill and freeze duration exists independantly of cold damage (chill is coupled to it, freeze is usually done as a seperate attack with just the freeze duration).

Burn duration IS used I think by some effects. It is for all practical purposes, like resistance and such, handled like fire damage. It has a duration coupled to it in some way I think.

By the way, very good description on the "effects" as not being attacks or damage types (in part it is missinterpreted as physical "damage" because CB will use the physical resistance to modify the damage) but as you say, none of those are attacks and thus have no damage type.
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Messages In This Thread
Immune To Magic Monsters? - by TheVillageIdiot - 02-14-2003, 04:47 PM
Immune To Magic Monsters? - by Nicodemus Phaulkon - 02-14-2003, 04:59 PM
Immune To Magic Monsters? - by Baajikiil - 02-14-2003, 05:08 PM
Immune To Magic Monsters? - by AtomicKitKat - 02-15-2003, 11:21 AM
Immune To Magic Monsters? - by Quark - 02-16-2003, 06:11 PM
Immune To Magic Monsters? - by Nonsensical - 02-18-2003, 01:43 AM
Immune To Magic Monsters? - by yangman - 02-18-2003, 04:37 AM
Immune To Magic Monsters? - by Archon_Wing - 02-18-2003, 08:26 PM
Immune To Magic Monsters? - by Albion Child - 02-18-2003, 11:29 PM
Immune To Magic Monsters? - by WarBlade - 02-19-2003, 02:27 AM
Immune To Magic Monsters? - by Ruvanal - 02-21-2003, 10:10 PM
Immune To Magic Monsters? - by Loschonorg - 02-24-2003, 08:54 AM
Immune To Magic Monsters? - by Baajikiil - 02-24-2003, 07:04 PM
Immune To Magic Monsters? - by Baajikiil - 02-24-2003, 07:08 PM
Immune To Magic Monsters? - by Occhidiangela - 02-25-2003, 08:29 PM
Immune To Magic Monsters? - by Ruvanal - 02-25-2003, 09:13 PM
Immune To Magic Monsters? - by Jarulf - 03-03-2003, 06:49 PM
Immune To Magic Monsters? - by Ruvanal - 03-03-2003, 11:22 PM
Immune To Magic Monsters? - by Jarulf - 03-04-2003, 09:27 AM

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