07-16-2003, 08:45 PM
Well the party experience is necessary in order to make people be willing to join parties, but +35% per member is way too much.
In Ragnarok Online, parties offer 2 different ways of sharing exp:
Each Take = a.k.a. no exp sharing, but exp gains depend on how much damage dealt to monster (this will share between 2 or more non-partied players damaging the monster)
Each Share = simliar to our current 1.08-&-later exp sharing system, but it's +10% per party member.
I think Diablo 2 can change the system to either one of these, but if option 1 is chosen then the paladin need some thing to be able to gain exp by giving party member bonuses.
In Ragnarok Online, parties offer 2 different ways of sharing exp:
Each Take = a.k.a. no exp sharing, but exp gains depend on how much damage dealt to monster (this will share between 2 or more non-partied players damaging the monster)
Each Share = simliar to our current 1.08-&-later exp sharing system, but it's +10% per party member.
I think Diablo 2 can change the system to either one of these, but if option 1 is chosen then the paladin need some thing to be able to gain exp by giving party member bonuses.