(05-10-2012, 07:56 PM)Chesspiece_face Wrote: Yeah, we talked about this a little bit on the podcast. The issue we were discussing involved animation canceling. The problem as it relates to Spiders is that the cast time for flinging a Spider Bottle is pretty long (1+ second) and it is a skill that you are going to want to spam a lot. Because it is a long-ish casting time spell as well as one that you would spam a lot it was extremely common in the beta for you to be caught in a delay where you would continue casting queued up Spiders despite wanting to cancel and cast a different spell.
This is something the Devs have reportedly decided to look into to fix (I guess we'll see in a few days.)
Oh man, that's right! I forgot about that, but yes that was SO annoying. I truly hope they fix that upon release, as it's a pretty severe nuisance during gameplay.
(05-10-2012, 09:37 PM)Treesh Wrote: If I remember correctly, it did speed up the cast of the spiders rather boost the spiders attack, but I may not be remembering that right. I'm about 70% sure it was cast time that I saw. Maybe 75%. Just think, on the 15th you'll know for sure.
Pretty sure weapon speed is tied to casting speed for all classes, regardless of whether the spell is an "attack" or a "spell." OTOH, I don't believe weapon speed increases spell damage as it appeared from my playtesting that when a skill states X% of weapon damage, they mean the literal damage numbers. I.e. Bola Shot fired from a Hand Crossbow dealing 6 - 12 damage would deal between 7.8 and 15.6 damage (from the main explosion). Of course, increasing attack speed increases DPS because you cast faster, so there is that.
Roland *The Gunslinger*