05-10-2012, 09:17 PM
(05-10-2012, 07:56 PM)Chesspiece_face Wrote:I forgot to mention this in the podcast, but the skill speed, even for magic attacks, is based off of your weapon speed so you can get a quicker cast time on the spiders with a quicker weapon.(05-10-2012, 07:59 AM)swirly Wrote: Another thing that I hear Devs mention is animation time. I'm really not sure how that factors into things with all these sort of numbers. If you have to wait for a full animation then that is something else to consider with every spell. No clue what spell that would favor. I also recall somebody in a conversation with Treesh (can't recall if it was on the forums or on the podcast) saying something about that depending on if you have the skill on the mouse or on the action bar.
Yeah, we talked about this a little bit on the podcast. The issue we were discussing involved animation canceling. The problem as it relates to Spiders is that the cast time for flinging a Spider Bottle is pretty long (1+ second) and it is a skill that you are going to want to spam a lot. Because it is a long-ish casting time spell as well as one that you would spam a lot it was extremely common in the beta for you to be caught in a delay where you would continue casting queued up Spiders despite wanting to cancel and cast a different spell.
This is something the Devs have reportedly decided to look into to fix (I guess we'll see in a few days.)
The other issue that came up in the podcast related to this was that if you have skills set to your Number hotkeys you could actually cancel the spell animations of your Mouse assigned skills by using those. This creates a strange technical system where if you want to get the most out of your character's fluidity and damage you would need to assign your skill's hotkeys in some pretty bizzare ways.
Hopefully this will all be resolved come release.
I don't think you'll have to go too crazy with the assigning. You can basically just have your primary on the left mouse, secondary on the left and then all of your fancy moves on the other hotkeys. Usually those are the defensive/longer cooldown skills anyway so it's kind of built in already to be able to interrupt when you really need to.
Intolerant monkey.