Is anyone else leveling a Brewmaster? I'm having a fun time with one. I like the gameplay style. The energy/chi resource system really works well for them.
If I had to make a complaint, it might might be that their AoE threat is a little too strong due to Dizzying Haze. It has a ridiculously low cost, huge range, and no cooldown. I'm used to Warrior tanking, so maybe I'm just not used to awesome AoE threat.
Keg Smash is great. They rolled mitigation into a Cleave that does ridiculous damage. This one is always used on cooldown.
Club seems to be the default spammable attack, and I'm fine with it. It does damage and generates Chi.
Tiger Palm and Blackout Kick are Chi spenders, and ideally you use them to spend excess Chi when the target is over/under 50%. To be honest I find both of these largely unnecessary while tanking. They are great while questing however.
Breath of Fire is really weird. The tooltip is very vague and doesn't say what it actually does. You can use it while targeting a mob 40 yards away, but it actually hits mobs in front of you in a cone shape. It hits multiple targets. When you have a 3-stack of Dizzying Haze up, it really does immense damage and threat. It also turns off your autoattack, which I don't understand.
I'm not sure if this tanking rotation is ideal or not, but I generally pull with a Dizzying Haze from range and hit Keg Smash as soon as targets are in melee range. I do 2 more Dizzying Haze and then use Breath of Fire. After that, everything is stuck to me like glue and I spam Club and use Keg Smash/Breath of Fire on cooldown. I also use Dizzying Haze as a ranged aoe "taunt" of sorts if anything gets away since it's so easy to spam.
Clashing Ox Charge is incredible. It's like they said "Hmm, warrior's charge is fun. Death Knight's deathgrip is fun. Let's combine the two for extra fun." I just wish the Cooldown was lower, but maybe that's the Prot Warrior and my Warbringer talking.
If I had to make a complaint, it might might be that their AoE threat is a little too strong due to Dizzying Haze. It has a ridiculously low cost, huge range, and no cooldown. I'm used to Warrior tanking, so maybe I'm just not used to awesome AoE threat.
Keg Smash is great. They rolled mitigation into a Cleave that does ridiculous damage. This one is always used on cooldown.
Club seems to be the default spammable attack, and I'm fine with it. It does damage and generates Chi.
Tiger Palm and Blackout Kick are Chi spenders, and ideally you use them to spend excess Chi when the target is over/under 50%. To be honest I find both of these largely unnecessary while tanking. They are great while questing however.
Breath of Fire is really weird. The tooltip is very vague and doesn't say what it actually does. You can use it while targeting a mob 40 yards away, but it actually hits mobs in front of you in a cone shape. It hits multiple targets. When you have a 3-stack of Dizzying Haze up, it really does immense damage and threat. It also turns off your autoattack, which I don't understand.
I'm not sure if this tanking rotation is ideal or not, but I generally pull with a Dizzying Haze from range and hit Keg Smash as soon as targets are in melee range. I do 2 more Dizzying Haze and then use Breath of Fire. After that, everything is stuck to me like glue and I spam Club and use Keg Smash/Breath of Fire on cooldown. I also use Dizzying Haze as a ranged aoe "taunt" of sorts if anything gets away since it's so easy to spam.
Clashing Ox Charge is incredible. It's like they said "Hmm, warrior's charge is fun. Death Knight's deathgrip is fun. Let's combine the two for extra fun." I just wish the Cooldown was lower, but maybe that's the Prot Warrior and my Warbringer talking.