The evolution of friendly fire
#3
It's been awhile since I've poked at the D3 beta but I do seem to recall thinking I had seen something like that happening.

I did like friendly fire in D1 too, the only issue was the massive desync problems that resulted in a lot of "Ow ow ow ow ow ow!" comments because of arrows hitting me in the back because I'm in a different tile on the host machine than I am on my machine, or the rogue or sorc was in a different tile than they thought, so the fire angles were wrong for what the host thought and you would be pelting someone by mistake. Saying "Ow ow ow ow ow ow!" out loud was the proper response as it was funny and we all knew what was going. So someone would crane their neck to see the host machines screen to figure out where it thought they were so they could adjust.

Yes I played it a lot on LAN not so much on Battle.net
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It's all just zeroes and ones and duct tape in the end.
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Messages In This Thread
The evolution of friendly fire - by Kylearan - 04-11-2012, 07:31 PM
RE: The evolution of friendly fire - by Tal - 04-11-2012, 07:50 PM
RE: The evolution of friendly fire - by Treesh - 04-12-2012, 12:08 AM
RE: The evolution of friendly fire - by Lissa - 04-12-2012, 12:18 AM
RE: The evolution of friendly fire - by Kevin - 04-11-2012, 07:55 PM
RE: The evolution of friendly fire - by Ruvanal - 04-11-2012, 09:18 PM
RE: The evolution of friendly fire - by Kylearan - 04-12-2012, 11:51 AM

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