(04-11-2012, 03:48 AM)Bolty Wrote: MoP is so freaking broken right now...Yes, I also have noticed a few missing textures for decor. I haven't seen the walls of purple like that. The aesthetics aren't bothering me too much. I also noticed odd animations for certain models, e.g. frostmane trolls in dwarf starting area. Sometimes when I hit "M" for map, I get a big green block -- although "L" -- the quest view, will show the map correctly.
For me the biggest broken stuff is in game mechanics... Beyond the missing stuff for Monks specifically, and talent trees in general, the two biggest headaches currently affecting everyone are...
1) Loot drops with affixes (e.g. of stamina) are calculated randomly, but the algorithm is broken. You will see something like "Awesome Bracers of Stamina" with 32122 stamina on the loot drop. Yes, huge numbers like that. Then when you take it in your inventory the item is merely "Awesome Bracers" with no stamina affix and no + stamina. Without adequate leveling gear, it will be hard to progress.
2) Dungeon mobs with special attacks (magic, flurry, etc) do unbelievable amounts of damage at low levels. It's not unusual to get hit for 30000 hp + of damage at level 20. So, again, without a way to get leveling gear by this method, it will also be difficult to make level progress.
They fixed the inability to gather (anything) on Monday, so that was good. At least I can again find ore and use Blacksmithing to make myself armor to level up with.
Sabra and I figured out why world portals seemed broken. You need a reagent. Yup. I was finally able to get to Darnassus from the Exodar after Sabra gave me the right portal reagent. Otherwise you click and nothing happens -- and you get no message regarding your lack of the necessary chit either.