Hi,
In addition, Blizzard has stated somewhere that the initial part of the game serves as a tutorial for the players to learn the game, and that the lack of variation in this part is intentional. They promised that later parts, i.e. after the tutorial part of the game, would be much more random. (Unfortunately, I can't remember where I found this quite from Blizzard)
*mild spoiler ahead*
What I like so far is that the event/mini-quest system from D1 seems to be back. I've had a room with a (mad) necromancer studying a tome who attacked me when I disturbed him; there's the "jar of souls" which is a really fun event; and I think I had two other "special" rooms full of monsters in some games but not others.
So it looks like there will not only be variation in dungeon layout, but also in special rooms an events which is great! I loved that about D1.
Interesting, I didn't know that. This explains why the randomness of the map layouts felt somehow "wrong" to me, almost boring. You couldn't find the target of the dungeon blindly because the layout was different each time, yet the areas still felt way too similar. Although some dungeon types were better in this regard than others.
-Kylearan
(04-10-2012, 09:01 PM)Ruvanal Wrote: Its partly beat and a greater part that only a tiny portion of the game world was open to access. The portion of beta that was open was about the same as trying to gauge what D2 would be like playing up Tristram and rescuing Cain. Or in D1 terms, playing only level 1 of the dungeon. You would not really see much variation due to having most of the things that gave variation not coming into play till after you were stopped.
In addition, Blizzard has stated somewhere that the initial part of the game serves as a tutorial for the players to learn the game, and that the lack of variation in this part is intentional. They promised that later parts, i.e. after the tutorial part of the game, would be much more random. (Unfortunately, I can't remember where I found this quite from Blizzard)
*mild spoiler ahead*
What I like so far is that the event/mini-quest system from D1 seems to be back. I've had a room with a (mad) necromancer studying a tome who attacked me when I disturbed him; there's the "jar of souls" which is a really fun event; and I think I had two other "special" rooms full of monsters in some games but not others.
So it looks like there will not only be variation in dungeon layout, but also in special rooms an events which is great! I loved that about D1.
Quote:Also from having gone through the D2 game files a lot, there really was not as much variation as some are remembering. It was a few in number of screen sized tiles that could easily be interchanged to make it look like there were large areas. But was really simple layouts that had a lot less variance in the actual topography of the zone layouts.
Interesting, I didn't know that. This explains why the randomness of the map layouts felt somehow "wrong" to me, almost boring. You couldn't find the target of the dungeon blindly because the layout was different each time, yet the areas still felt way too similar. Although some dungeon types were better in this regard than others.
-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider