Balancing 1.10 for 1 player
#14
"Holy Fire? There ought to be enough things that either pump it to allow Holy Fire to be viable in Hell with 20 points in it, OR there should be something else that with 20 points in Holy Fire, that other skill is augmented. I'm not saying there should be no strategy.

The problem is, I don't see this happening. It is a shame. I have the feeling that Hell play *may* be more formulaic than ever for the most successful builds. I certainly don't want to play a skill up through hell only to find that it was a throwaway skill I should never have pumped. There should be *some* way to redeem every skill."

Holy Fire adds 5% elemental damage per level to Vengeance. Isn't this what your are asking for. The 20 points you put into apply to a very useful skill. I don't understand your argument.
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Messages In This Thread
Balancing 1.10 for 1 player - by Tommi - 07-14-2003, 03:10 PM
Balancing 1.10 for 1 player - by whereagles - 07-14-2003, 03:51 PM
Balancing 1.10 for 1 player - by WarBlade - 07-14-2003, 11:03 PM
Balancing 1.10 for 1 player - by Guest - 07-14-2003, 11:19 PM
Balancing 1.10 for 1 player - by kandrathe - 07-15-2003, 02:12 AM
Balancing 1.10 for 1 player - by Guest - 07-15-2003, 03:15 AM
Balancing 1.10 for 1 player - by Occhidiangela - 07-15-2003, 05:58 AM
Balancing 1.10 for 1 player - by phooker51 - 07-15-2003, 06:48 AM
Balancing 1.10 for 1 player - by Guest - 07-15-2003, 12:55 PM
Balancing 1.10 for 1 player - by Animation - 07-15-2003, 09:16 PM
Balancing 1.10 for 1 player - by IcepickVT - 07-15-2003, 11:23 PM
Balancing 1.10 for 1 player - by Brista - 07-16-2003, 12:31 AM
Balancing 1.10 for 1 player - by Animation - 07-16-2003, 05:00 AM
Balancing 1.10 for 1 player - by Roland - 07-16-2003, 10:33 AM
Balancing 1.10 for 1 player - by eppie - 07-16-2003, 11:42 AM
Balancing 1.10 for 1 player - by IcepickVT - 07-16-2003, 04:24 PM
Balancing 1.10 for 1 player - by Occhidiangela - 07-22-2003, 04:57 PM

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