07-15-2003, 09:16 PM
Nicodemus Phaulkon,Jul 15 2003, 04:59 AM Wrote:He is also saying that lackluster gaming skill shouldn't guarantee a ticket to Hell difficulty. If your equipment is inferior, if your skills are inferior and if your strategy is inferior... you have no business being at that level of the game; partied or not.Hi.
I could agree with that, as long as it is the case that for every skill in the game, there is some hell-capable build that will work with the skill in question being pumped to level 20.
I mean, I can accept that it isn't realistic to expect Firebolt to work in hell at SLVL 20 as a main attack. But I SHOULD be able to find it workable as a synergy to some other "better" skill that can work in Hell.
In other words, I want strategy and top notch gear and game play to be an issue too, it shouldnt be mindless, BUT I am sick and tired of there being certain perfect builds that can cut it and some that cant.
Holy Fire? There ought to be enough things that either pump it to allow Holy Fire to be viable in Hell with 20 points in it, OR there should be something else that with 20 points in Holy Fire, that other skill is augmented. I'm not saying there should be no strategy.
The problem is, I don't see this happening. It is a shame. I have the feeling that Hell play *may* be more formulaic than ever for the most successful builds. I certainly don't want to play a skill up through hell only to find that it was a throwaway skill I should never have pumped. There should be *some* way to redeem every skill.
Lewis
Lewis
aka *westcats, USWest, SC
aka *sevencats, *weirdcats, USEast, SC
aka *westcats, USWest, SC
aka *sevencats, *weirdcats, USEast, SC