07-15-2003, 08:26 PM
That's a lot of skills to hamper for a fairly questionably-usable mod to begin with. Sure it can be great in single player, but even then it rarely matters. The only time I see it being a truly valuable mod is when you get stuck with one of those Act 2 boss packs that endlessly animates a few dozen skeletons. Otherwise it's usually not all that much of a problem to simply eliminate the reviver(s).
The downside is that you, yourself can't be using any of PE, CD, DS, FI, CV, GW, FP, etc etc in your build, or rather, the item you'd like to use if it has the RIP mod on it. I see that being much more frustrating than the odd times when you go "Gee, it sure would be nice if these monsters would just rest in peace, already".
On top of that, in a party situation, yes you've got cold damage and the Ice Cubes of Ultimate Annoyance. But now you ALSO have the RIP mod. So you're doubling the incidence of running into a mod that could potentially kill your character's main skills.
I'm awfully surprised Blizzard came up with this mod, since it's so inherently antithetical to party play, which they clearly encourage.
I guess Tyrael just doesn't fight alongside any of his angelic friends. :huh:
The downside is that you, yourself can't be using any of PE, CD, DS, FI, CV, GW, FP, etc etc in your build, or rather, the item you'd like to use if it has the RIP mod on it. I see that being much more frustrating than the odd times when you go "Gee, it sure would be nice if these monsters would just rest in peace, already".
On top of that, in a party situation, yes you've got cold damage and the Ice Cubes of Ultimate Annoyance. But now you ALSO have the RIP mod. So you're doubling the incidence of running into a mod that could potentially kill your character's main skills.
I'm awfully surprised Blizzard came up with this mod, since it's so inherently antithetical to party play, which they clearly encourage.
I guess Tyrael just doesn't fight alongside any of his angelic friends. :huh: