02-08-2012, 12:08 AM
(This post was last modified: 02-08-2012, 12:11 AM by MongoJerry.)
(02-07-2012, 05:15 PM)LavCat Wrote: If you return to Tichondrius I'd be glad to give you the GM back for lurking loungers.
Thanks, Lav. There are too many bad ghosts and memories on Tichondrius. No, the people were fine -- just my own demons and not the in-game kind. I think I'll restart on the Alliance this time, and it's OK if it's not a PvP server, because I can always PvP in the Battlegrounds.
Quote:This is the new norm, now. You can solo everything up to level 85. They've even gone back to the old quests in Outland / Northrend and tuned them down for solo play. The reasoning is simple - having quests that require a group is pointless if you can never find a group to do them. It's not Vanilla WoW anymore; people just want to get to max level immediately because they've seen it all before. It's a consequence of the game's age.
Too bad. I never had trouble getting people to party up with me for elite quests even in sparsely populated areas, but that was because I was patient and knew how to grind out non-elite quests while waiting for groups to form. Those were the most fun quests to me -- to do quests that 99% of the WoW population didn't do. It was always especially gratifying whenever someone in the group said something like, "Wow! I didn't even know this existed!" Again, that's a function of my "explorer" personality.
Quote:As you have noticed though a lot of the community is gone from warcraft. Server transfers mean people move on and off servers so freely there are new faces all the time, and the dungeon finder means getting to know new people isn't necessary in order to do pre-raid content. I think the worst is the luck of the draw buff and satchels encourages people to group with strangers. I think Blizzard was a little too effective in breaking up the cliques that often formed, then encourages them in raiding with 10 mans.
Yeah, I'm kind of worried about this. Some of my favorite things to do was to run in a few PUGs, find people who I liked playing with, "friend" them and use them as a pool of potential partymates for later dungeon crawls. So, in addition to guildmates, I would have 15-20 people on my friend list that I could pull from at any time. But I'm guessing that you can't chat with people on another server or likely friend them, so this aspect of the game is gone.
Plus, I noticed that the dungeons seem really easy now. I ran through several random dungeons last night and even though several of the groups were "underpowered" according to the level of the dungeon, we were cutting through the instance like a hot knife through butter. I mean, I was in a group of high teens running through Wailing Caverns, which in the old days would have meant a slow crawl, and we didn't stop moving. Heck, I was the only healer, and I didn't have to stop to drink once!
I say again, what's the point of an MMO when you don't have to party up with people to overcome a challenge? Oh, well.
Quick question: It might be a few weeks before I pony up the money to buy Cataclysm. Other than the coolness factor, will I end up regretting it later on, if I don't make a Worgen priest versus, say, a Night Elf priest?