Balancing 1.10 for 1 player
#4
Tommi,Jul 15 2003, 03:01 AM Wrote:If a single well-equipped character can kill monsters with ease in large games, why anyone would need to party (except for exp gain reasons)? If it really is the case, only conclusion can then be that monsters are too easy and need to be rebalanced, until well-equipped characters decide to use /players 1.
The only conclusion? How about where one character takes full adavantage of a multiplicative skill to skill reinforcing AoE setup and breezes through in a high player count game, then compares to a single-strike meleer with fewer support skill options struggling on a lower player count. That strikes me as a flaw in the character design and not in the monsters.
Heed the Song of Battle and Unsheath the Blades of War
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Messages In This Thread
Balancing 1.10 for 1 player - by Tommi - 07-14-2003, 03:10 PM
Balancing 1.10 for 1 player - by whereagles - 07-14-2003, 03:51 PM
Balancing 1.10 for 1 player - by WarBlade - 07-14-2003, 11:03 PM
Balancing 1.10 for 1 player - by Guest - 07-14-2003, 11:19 PM
Balancing 1.10 for 1 player - by kandrathe - 07-15-2003, 02:12 AM
Balancing 1.10 for 1 player - by Guest - 07-15-2003, 03:15 AM
Balancing 1.10 for 1 player - by Occhidiangela - 07-15-2003, 05:58 AM
Balancing 1.10 for 1 player - by phooker51 - 07-15-2003, 06:48 AM
Balancing 1.10 for 1 player - by Guest - 07-15-2003, 12:55 PM
Balancing 1.10 for 1 player - by Animation - 07-15-2003, 09:16 PM
Balancing 1.10 for 1 player - by IcepickVT - 07-15-2003, 11:23 PM
Balancing 1.10 for 1 player - by Brista - 07-16-2003, 12:31 AM
Balancing 1.10 for 1 player - by Animation - 07-16-2003, 05:00 AM
Balancing 1.10 for 1 player - by Roland - 07-16-2003, 10:33 AM
Balancing 1.10 for 1 player - by eppie - 07-16-2003, 11:42 AM
Balancing 1.10 for 1 player - by IcepickVT - 07-16-2003, 04:24 PM
Balancing 1.10 for 1 player - by Occhidiangela - 07-22-2003, 04:57 PM

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