07-14-2003, 06:30 PM
This isn't a "I haxored up this level 99 char.."etc post. It's a warning about a potential future, possibly broken, cookie-cutter build.
And when we talk about "reasonable" number of +skills levels, I wonder that you're even playing the same game. I took your "advice" and gambled or purchased everything except Trang's gloves and the unique spiderweb sash, assuming that a two-item twink is a rather conservative way to start a character for most of the b.net populace. (I am thinking a little bit long term here, as a lot of cookie cutter builds don't pop up until a critical mass of certain items is found with other characters.)
I ended up with, in about a half hour of shopping and gambling, the following:
+2 Necro ammy, vanilla
+2 Wand
+1 Circlet
+3 to P&B head
Though I didn't get any, you can now get +tree skills on rare rings. I was in a game with several other Lurkers a couple weeks ago and somebody gambled a +1 Curses ring.
Other mods on them range from "eh" to "bleah". But that right there is +9 to all my important skills (including the belt). Sure, the missing +skills, Bramble armor, etc would be nice, but I found that my killing speed was still very respectable. Much better than the Hammerdin or Chain Lit Sorc or Bowazon that I've tried already. Much.
As for the extra 20 points that make up the difference between a lvl 70 and lvl 90 character, well, as I said, I stopped using my golem at all. And he ate up 20 skill points or so. Bone prison is a great tool for this build; more useful than the golem. That gives you a powerful build that kills very fast at lvl 70 with nothing but gambled, purchased items and a pair of probably-not-all-that-hard-to-get twink items.
And you KNOW that cookie cutter builds will have much better items than this after a few months.
And when we talk about "reasonable" number of +skills levels, I wonder that you're even playing the same game. I took your "advice" and gambled or purchased everything except Trang's gloves and the unique spiderweb sash, assuming that a two-item twink is a rather conservative way to start a character for most of the b.net populace. (I am thinking a little bit long term here, as a lot of cookie cutter builds don't pop up until a critical mass of certain items is found with other characters.)
I ended up with, in about a half hour of shopping and gambling, the following:
+2 Necro ammy, vanilla
+2 Wand
+1 Circlet
+3 to P&B head
Though I didn't get any, you can now get +tree skills on rare rings. I was in a game with several other Lurkers a couple weeks ago and somebody gambled a +1 Curses ring.
Other mods on them range from "eh" to "bleah". But that right there is +9 to all my important skills (including the belt). Sure, the missing +skills, Bramble armor, etc would be nice, but I found that my killing speed was still very respectable. Much better than the Hammerdin or Chain Lit Sorc or Bowazon that I've tried already. Much.
As for the extra 20 points that make up the difference between a lvl 70 and lvl 90 character, well, as I said, I stopped using my golem at all. And he ate up 20 skill points or so. Bone prison is a great tool for this build; more useful than the golem. That gives you a powerful build that kills very fast at lvl 70 with nothing but gambled, purchased items and a pair of probably-not-all-that-hard-to-get twink items.
And you KNOW that cookie cutter builds will have much better items than this after a few months.