11-09-2011, 04:42 AM
(This post was last modified: 11-09-2011, 04:43 AM by Chesspiece_face.)
(11-09-2011, 02:10 AM)Lissa Wrote:Quote:Could you tell me on which historical example you are basing these magnitudes? Or are you just going with your gut here?
-Jester
Take a look at the subscriptions of SWG after some of their later expansions. The expansions that were unpopular show a definite decline due to the actions of SoE. Now, go back and look at the subscriptions of games like EQ when WoW launched (actual competition). Notice the differences between the subscriber loses in the two models. What we've seen with WoW is akin to SWG, bad decisions by the developers led to people leaving. WoW is not seriously competing with anyone right now and they're facing loses similar to what SWG did in it's unpopular expansions.
The data is in front of you Jester, you can ignore it or you can actually pay attention and realize that the B team has screwed things up.
You're seriously equating design decisions that WoW has done over the last two years with the decisions of SWG that essentially erased the characters and everything their subscription base had created and worked for in one fell swoop? First of all when SWG revamped their whole character system the game DIED. It didn't lose 5%, 10%, or 15% of their subscriptions. It DIED. They had to refund the money of anyone that purchased the last expansion.
When Blizzard is forced to refund their entire subscription base's purchase of an expansion because they nerfed content too soon come back and talk.