v1.10 Bosses & Enemies
#6
Kandir,Jul 13 2003, 06:30 PM Wrote:Another monster change I noticed was that Bremm and the boys all attack with hydras direct on sight, where as before they would only attack when attacked...definately more challenging, especially if you are just trying to sneak around to whack Mephisto.
You're absolutely right about Bremm. However, this change makes dealing with him a little easier IMHO. Up to 1.09D Bremm and gang would quickly attack and surround the character as soon as they detected him/her. Now their first (and maybe second) reaction is to cast Hydras, giving the character plenty of time to just run by them. Even in case of a battle the Bremm group doesn't mob anymore, so they can picked off one by one.

BTW, Bremm is definitely always spawning LE these days.

I have a Frost Zealot (Zeal/Sac/HF/CR) at clvl 76. Duriel is by far the toughest boss for my character. This is probably because of the Zeal bug.

The thing I've noticed most about unique monsters and their minions is more attributes are inhereited by the minions. For example, if the boss has "mana steal" now the minions also have that ability. This makes dealing with unique packs much harder. There is also a tendency to spawn two separate unique packs (of the same type) on the same spot simultaneously.
Signature? What do you mean?
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Messages In This Thread
v1.10 Bosses & Enemies - by Zarathustra - 07-13-2003, 09:24 AM
v1.10 Bosses & Enemies - by whereagles - 07-13-2003, 09:51 AM
v1.10 Bosses & Enemies - by AssA - 07-13-2003, 10:03 AM
v1.10 Bosses & Enemies - by Brista - 07-13-2003, 11:47 AM
v1.10 Bosses & Enemies - by Kandir - 07-13-2003, 06:39 PM
v1.10 Bosses & Enemies - by Any1 - 07-13-2003, 08:09 PM
v1.10 Bosses & Enemies - by whereagles - 07-13-2003, 10:32 PM
v1.10 Bosses & Enemies - by Zarathustra - 07-14-2003, 07:45 AM
v1.10 Bosses & Enemies - by Pren - 07-14-2003, 08:18 AM
v1.10 Bosses & Enemies - by AtomicKitKat - 07-15-2003, 08:10 AM

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