An Avenger in 1.10
#8
Quote:I didn't know that negative resistances were capped at -100%. That doesn't apply to players, does it? Well like LucianDK said, almost every single creature in Nightmare and Hell have a resistance or immunity to Fire, Lightning or Cold, so Conviction will still be effective even at -150% resists. Lets assume that all monsters in Hell have an immunity to one of the aforementioned elements, 100% that is. With your build, the total damage with 200 STR, x being the weapon damage, would be 12,41x. With my build, the total damage would be 23,35x. Also, triple-immune Bosses are probably going to be a fairly common sight in v1.10 Hell, even quadruple-immunes might be possible. Against those kinds of bosses, your damage would be crippled, while my damage, because of Conviction, would hardly be dented.

Well I think you only start seeing widespread immunities in hell, and in 1.09 monsters were limited to being double immune. I highly doubt I'll run into a triple immune even if its now possible that they exist, and even if I do I'll just charge them to death. As for the speed issue, yes you can shop for a cruel of quickness (good luck though, just finding a cruel elite is hard enough, I know because I've tried) however there are a lot of problems with that approach:

a) It will take FOREVER
B) You lose out on other damage enhancing suffixes, like the ever tasty evisceration
c) You have to go with a less damaging base weapon type and still won't reach the 8 fps max
d) You have to use shaels in the socket in place of things that add leech or damage
e) Rares are better than magics now, and good luck finding rare with both great ED% and "of quickness" (I'm not even sure that can spawn on rares).

Now that is said and done there is no question that vengeance/conviction is superior to vengeance/fanaticism in terms of damage/time, I ran the numbers before I started the character and came to the same conclusion you did. However my build does offer a number of advantages:

a) Better leeching
B) Better speed = more monsters in stunlock = better crowd control
c) Much higher cold length due to pumping vengeance
d) Better damage for other physical skills such as charge
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Messages In This Thread
An Avenger in 1.10 - by IlleglWpns - 07-12-2003, 09:16 PM
An Avenger in 1.10 - by Rataxes - 07-13-2003, 01:06 AM
An Avenger in 1.10 - by IlleglWpns - 07-13-2003, 01:32 AM
An Avenger in 1.10 - by Rataxes - 07-13-2003, 02:10 AM
An Avenger in 1.10 - by IlleglWpns - 07-13-2003, 02:27 AM
An Avenger in 1.10 - by LucianDK - 07-13-2003, 12:05 PM
An Avenger in 1.10 - by Rataxes - 07-13-2003, 01:35 PM
An Avenger in 1.10 - by IlleglWpns - 07-13-2003, 07:05 PM
An Avenger in 1.10 - by Rataxes - 07-13-2003, 07:49 PM
An Avenger in 1.10 - by IlleglWpns - 07-13-2003, 08:03 PM
An Avenger in 1.10 - by Rataxes - 07-13-2003, 09:19 PM
An Avenger in 1.10 - by whereagles - 07-13-2003, 10:27 PM
An Avenger in 1.10 - by IlleglWpns - 07-13-2003, 10:50 PM
An Avenger in 1.10 - by ghost70 - 07-14-2003, 03:29 AM
An Avenger in 1.10 - by Theodrim - 07-14-2003, 09:52 PM
An Avenger in 1.10 - by LucianDK - 07-14-2003, 10:06 PM
An Avenger in 1.10 - by Rataxes - 07-14-2003, 10:23 PM
An Avenger in 1.10 - by LucianDK - 07-14-2003, 11:57 PM
An Avenger in 1.10 - by IlleglWpns - 07-15-2003, 12:35 AM
An Avenger in 1.10 - by Guest - 07-15-2003, 01:20 AM
An Avenger in 1.10 - by IlleglWpns - 07-15-2003, 06:41 PM
An Avenger in 1.10 - by IlleglWpns - 07-17-2003, 06:45 AM
An Avenger in 1.10 - by Rataxes - 07-18-2003, 02:22 PM
An Avenger in 1.10 - by Occhidiangela - 07-18-2003, 05:14 PM
An Avenger in 1.10 - by IlleglWpns - 07-19-2003, 11:00 PM

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